► Position: Pipeline Support Technical Intern
► Duration: 06/22/09 - 09/11/09
► software:
- Pipeline: Temerity Pipeline
- 3D: Maya
- Post-processing: Shake, Nuke
► programming:
- OO: Java
- script: Python, MEL, Shake script, Nuke script ##ReadMore##
► summary:
- Pipeline tools/actions/builders
† Change textures file paths (JAVA + MEL)
† Replace reference files based on specific namespaces and different file extension(*.ma/ *.mb) to get efficiency (JAVA + Python)
† Composite each frame of two scenes to check the consistency (JAVA + Shake scripts embedded)
† Set up the turntable (JAVA + MEL)
† Composite scenes(*.iff/*.mov/*.avi) with audio files to output as movie files(*.mov/*.qt) (JAVA + Shake)
† Resize and align scenes to audio files (JAVA + Shake)
† Combine Maya rig files and FBX files to output Maya files(*.ma/*.mb) (JAVA + Python + Shotgun)
† Set up pre-compostion interface for users to specify the composition orders. These orders are used to generate the Nuke script for building workflow graphs and output video files. (JAVA + Nuke)
- Maya scripts
† Clean up the scenes from different sources, such as unknown nodes and ambigous geometries (Python)
† Check texture files' existence, including modify the file extensions (MEL)
† Swap shaders and change to correct texture paths (MEL)
† Convert Maya files between different versions (Python+MEL)
† Modify the shader network and set the attribute values (MEL)
- Miscellaneous
† Test Maya scripts from other sources and modify them for compatible usage
† Temerity Pipeline troubleshooting
† Monitor the Pipeline workflow and check the quality of products
Monday, December 21, 2009
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