► Position: Pipeline Support Technical Intern
► Duration: 06/22/09 - 09/11/09
► software:
- Pipeline: Temerity Pipeline
- 3D: Maya
- Post-processing: Shake, Nuke
► programming:
- OO: Java
- script: Python, MEL, Shake script, Nuke script ##ReadMore##
► summary:
- Pipeline tools/actions/builders
† Change textures file paths (JAVA + MEL)
† Replace reference files based on specific namespaces and different file extension(*.ma/ *.mb) to get efficiency (JAVA + Python)
† Composite each frame of two scenes to check the consistency (JAVA + Shake scripts embedded)
† Set up the turntable (JAVA + MEL)
† Composite scenes(*.iff/*.mov/*.avi) with audio files to output as movie files(*.mov/*.qt) (JAVA + Shake)
† Resize and align scenes to audio files (JAVA + Shake)
† Combine Maya rig files and FBX files to output Maya files(*.ma/*.mb) (JAVA + Python + Shotgun)
† Set up pre-compostion interface for users to specify the composition orders. These orders are used to generate the Nuke script for building workflow graphs and output video files. (JAVA + Nuke)
- Maya scripts
† Clean up the scenes from different sources, such as unknown nodes and ambigous geometries (Python)
† Check texture files' existence, including modify the file extensions (MEL)
† Swap shaders and change to correct texture paths (MEL)
† Convert Maya files between different versions (Python+MEL)
† Modify the shader network and set the attribute values (MEL)
- Miscellaneous
† Test Maya scripts from other sources and modify them for compatible usage
† Temerity Pipeline troubleshooting
† Monitor the Pipeline workflow and check the quality of products
Showing posts with label internship SCEA. Show all posts
Showing posts with label internship SCEA. Show all posts
Monday, December 21, 2009
Sunday, December 13, 2009
Official trailer of Sony PS3 "Uncharted II: Among Thieves"
Uncharted 2: Among Thieves PlayStation 3 Trailer - Episode 1
##ReadMore##
The video displayed above is one of my representative work that I participated during my summer internship at Sony Computer Entertainment America in 2009. In this work, I was responsible for the development of Maya script and Shake script for the production, where I was credited in the credit list at the end of the video. I hope you will enjoy watching it.
##ReadMore##
The video displayed above is one of my representative work that I participated during my summer internship at Sony Computer Entertainment America in 2009. In this work, I was responsible for the development of Maya script and Shake script for the production, where I was credited in the credit list at the end of the video. I hope you will enjoy watching it.
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